Multiplayer comes in many shapes and guises, from simple online connectivity, asynchronous challenges, to co-op and full PvP action. Recent games like Dishonored, a brand new IP from Arkane Studios, have shown us that refraining from sidelining resources just to tick a box on the back of the pack can leave you to develop a fully fledged single player experience that still resonates with today's gamers. On the flipside games like Borderlands 2 have delivered not only a solid single player campaign, but they've built it from the ground up to be incredible amounts of fun with your friends.
Here at Square Enix we're no strangers to multiplayer, with Heroes of Ruin offering an addictive drop-in/drop-out action-adventure for up to 4 players on the 3DS. Even FINAL FANTASY, a traditionally single player driven series, has evolved to produce hugely successful MMO iterations in the form of FINAL FANTASY XI and the upcoming FINAL FANTASY XIV: A Realm Reborn.
We want to know what multiplayer means to you. Do you play online or at home with your friends, is it something that makes or breaks a game for you or do you only ever play single player? If there was one Square Enix game that didn't have a multiplayer component that you feel should, what game would it be and how would it work?
As always share your opinions with us in the comments. Feel free to discuss the topic and engage with each other’s ideas but please be nice, there are no wrong answers.
Comments
Playstation, co-op & of course FF
mfg
Olli
The only game where I played with other people was FFXI (and I loved the time I played). I also tried Dungeon Siege III, but that one was only to get the trophies because the camera system for multiplayer was really poor.
That being said, SE really needs to improve the multiplayer capabilities of their handheld games. I would have loved to play Dissidia against other people, but Sony's program to play with other people through the PS3 never worked for me. And SE also really needs to provide their NA and EU players with much better options than StreetPass for their Nintendo handheld games. Those make sense for densely populated regions like Japan. StreetPass stuff for NA and EU SE fans, by large means content that they can't access.
But I will probably never play an MMO. I'm not saying that I don't like them, but I just can't afford to play them. Plus, having to pay for a copy plus the monthly fees on top really puts me off from playing them.
But, when it comes to most games I enjoy, I prefer to play alone. As a completionist, I have to collect/see/experience everything, and at my own pace. That just doesn't work when other people are involved. I recall playing World of Warcraft with friends, and if ever we took on quests, I would be left behind reading the story behind and summary of what we had to do. The same happened when I jumped from solo to multiplayer on the original Borderlands. Before I even took in what would be happening, the quests would already be over. Then I feel like I've missed out on something, and there's nothing I hate more than that lol. Another thing I'm not a fan of is paying for multiplayer, so if I can avoid that, I will. I only played FFXI for a few months, before I could no longer afford to play it, and I do miss playing it. For that reason, I do wish MMORPG's like that we classed as seperate games, not part of the main series. E.g. I own (will own) every Final Fantasy and Dragon Quest, but there will always be the XI and XIV, and X, which I won't get to experience, which is a shame.
I can't think of anything right now that I would want multiplayer in, mostly because I'm not a video game designer but I really enjoyed Deus Ex: Human Revolution. Multiplayer with guns are always loads of fun.
However, when we move onto games such as Kingdom Hearts, I believe that multiplayer would enrich that experience so much, and in KH3 I am hoping that some iteration of that will be available, whether the 2nd player plays Kairi, Riku, Donald or Goofy, I think that some people would really like to be able to do that.