Gamer Chat: Multiplayer

 

Multiplayer comes in many shapes and guises, from simple online connectivity, asynchronous challenges, to co-op and full PvP action. Recent games like Dishonored, a brand new IP from Arkane Studios, have shown us that refraining from sidelining resources just to tick a box on the back of the pack can leave you to develop a fully fledged single player experience that still resonates with today's gamers. On the flipside games like Borderlands 2 have delivered not only a solid single player campaign, but they've built it from the ground up to be incredible amounts of fun with your friends.

 

Here at Square Enix we're no strangers to multiplayer, with Heroes of Ruin offering an addictive drop-in/drop-out action-adventure for up to 4 players on the 3DS. Even FINAL FANTASY, a traditionally single player driven series, has evolved to produce hugely successful MMO iterations in the form of FINAL FANTASY XI and the upcoming FINAL FANTASY XIV: A Realm Reborn.

 

We want to know what multiplayer means to you. Do you play online or at home with your friends, is it something that makes or breaks a game for you or do you only ever play single player? If there was one Square Enix game that didn't have a multiplayer component that you feel should, what game would it be and how would it work?

 

As always share your opinions with us in the comments. Feel free to discuss the topic and engage with each other’s ideas but please be nice, there are no wrong answers.

Comments

Im a big fan of miltiplayers that are co-op. my first online game was WKC 1/2 and i loved it so much i maxed everything out. COD always annoyed as no one wants to work together (umm isnt that the while point of TEAM deathmatch? But finally ffxiv will soon be on ps3 fusing my 3 favourite things in gaming
Playstation, co-op & of course FF
Hmm...could you contact me over at SEM NA, Olli? Just search and you'll find me. Since DC PO is no more (and won't return), I might have a few details to share.
me too - its sad that we have to miss the connected story to the multiplayer - its like a book with some pages blank where text should be... - at least with the internet there are chances to fill this gaps indirect - somewhere in the internet I have seen the script for before crisis - great amount of text for a handy game - would make a good book^^

mfg
Olli
I would have played Dirge of Cerberus PlayOnline if only I had had the chance...
when it comes to fps games then i'll only play multiplayer but when i play RPG's then i only play multiplayer if they're build for multiplayer like wow or swtor, i'm going to give ff XIV another go on the PS3! :)
I mostly prefer single player games.

The only game where I played with other people was FFXI (and I loved the time I played). I also tried Dungeon Siege III, but that one was only to get the trophies because the camera system for multiplayer was really poor.

That being said, SE really needs to improve the multiplayer capabilities of their handheld games. I would have loved to play Dissidia against other people, but Sony's program to play with other people through the PS3 never worked for me. And SE also really needs to provide their NA and EU players with much better options than StreetPass for their Nintendo handheld games. Those make sense for densely populated regions like Japan. StreetPass stuff for NA and EU SE fans, by large means content that they can't access.
I'm not a fan of multiplayer games. I pretty much always play alone. Plus, whenever I even mention Square-Enix or Final Fantasy to someone, they almost always comment on how **** the game is (which I really don't understand because they've never even touched a copy). Although I agree with Nanaki about the multiplayer on Theatrhythm. I don't and probably never will know 1 person who owns a copy to play local multiplayer on it. Dissidia 012 had the same problem as well, which is sad because I really loved that game. Online multiplayer would have made it so much better.
But I will probably never play an MMO. I'm not saying that I don't like them, but I just can't afford to play them. Plus, having to pay for a copy plus the monthly fees on top really puts me off from playing them.
MMO's have ongoing costs that don't just involve the creation of the game, such as customer support, server costs, updates/patches. Having an MMO without a subscription isn't always possible, and in most cases isn't.
Personalmente preferisco i giochi single player, tuttavia un MMO mi piacerebbe qualora NON ci sia un abbonamento./Personally I prefer single player games, but I'd like an MMO where there is NOT a subscription.
I'm split, but I do prefer playing alone. On one hand, I think some games are perfectly suited to multiplayer. For example League of Legends, one of the fastest growing free-to-play multiplayer games around now. I play that a lot with my friends, and it's much more fun than it would be playing alone against the computer. I also think (to answer one of your questions) one game that didn't have multiplayer that should, was Theatrhythm. Yes it had local multiplayer, but that just doesn't occur enough if it all. I've never been near anyone playing it live, and only had a couple of StreetPass hits. Now if you'd put online multiplayer into that game, it would have been so much better. Playing with friends, and playing with random people across the world. Definitely a feature I'd use more than the solo Challenge and Series modes, and something to keep it constantly fresh.

But, when it comes to most games I enjoy, I prefer to play alone. As a completionist, I have to collect/see/experience everything, and at my own pace. That just doesn't work when other people are involved. I recall playing World of Warcraft with friends, and if ever we took on quests, I would be left behind reading the story behind and summary of what we had to do. The same happened when I jumped from solo to multiplayer on the original Borderlands. Before I even took in what would be happening, the quests would already be over. Then I feel like I've missed out on something, and there's nothing I hate more than that lol. Another thing I'm not a fan of is paying for multiplayer, so if I can avoid that, I will. I only played FFXI for a few months, before I could no longer afford to play it, and I do miss playing it. For that reason, I do wish MMORPG's like that we classed as seperate games, not part of the main series. E.g. I own (will own) every Final Fantasy and Dragon Quest, but there will always be the XI and XIV, and X, which I won't get to experience, which is a shame.
Recently, there has been a lot of controversy among gamers that multiplayer is being forced into games since developers and publishers find it a profitable addition. Personally, I'm fine with multiplayer since gamers have a choice to play it or not. It would only 'break' it for me, if it is implied that it is required like how Mass Effect 3 needed you to play multiplayer to get war assets for the 'best' ending. BioWare's multiplayer was fun, but the problem was even when I didn't want to play it, I had to just so I could maintain my war assets level. Thankfully, they reduced the war asset requirement because of complaints. As Francis Mao of Capcom said during New York Comic Con: "players should always have a choice."

I can't think of anything right now that I would want multiplayer in, mostly because I'm not a video game designer but I really enjoyed Deus Ex: Human Revolution. Multiplayer with guns are always loads of fun.
Personally I'm much more a single player game kind of person, although I do enjoy multiplayer from time to time. The only Final Fantasy single player game that would have worked for multiplayer would have been XII, since it's style of combat was in the open world and didn't require a battle scene to be started.
However, when we move onto games such as Kingdom Hearts, I believe that multiplayer would enrich that experience so much, and in KH3 I am hoping that some iteration of that will be available, whether the 2nd player plays Kairi, Riku, Donald or Goofy, I think that some people would really like to be able to do that.