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Comments
They just change the date for beta release 25 Fev!!! More delays.
:)
・Closed beta/NDA in place
・Commences mid-February 2013
・Duration: 2–4 weeks
(subject to change)
PHASE 2
・Closed beta/NDA in place
・Duration: 1–3 weeks
(subject to change)
PHASE 3
・Closed beta/NDA lifted
・Duration: 1–3 weeks
(subject to change)
・PlayStation 3 beta test begins
PHASE 4
・Open beta/NDA lifted
・Duration: 1–2 weeks
Phase 1 Phase 2 Phase 3 Phase 4
Phase 1 Debug
(1–2 weeks)
Phase 2 Debug
(1-2 weeks)
Phase 3 Debug
(1-2 weeks)
* The graph is not to scale. Beta test phase 1 is scheduled to commence in mid February 2013.
* The schedule is subject to change depending on the volume of feedback.
* Phase duration is subject to change depending on the amount of adjustments required.
Watford1000: this is the last Beta! if we are lucky with it the game it will be out around May! Sad times for all of us. the fallowing link show you a road Map for Beta, they release months ago: http://lodestone.finalfantasyxiv.com/pl/teaser/index2.html
So fallowing that road map, it sound for Likely for May....
is the second most spoken language in the world!
is the second most spoken language in the world!
First of it, I want to say thank you all, for the Amazing FF series, I have play All and still love them all.
I come in regards the gamepad video and see if I can create impact on it. Of course out of desesrespect.
I have been playing with a gamepad since the start of the FFXIV, and disagree a little in the configuration set for the Realm Reborn, so I come via this way see if I can get some changes in it, LOL.
Let’s Started:
The game pad will have to modes, Passive mode and active mode on these modes the configuration it will change. And it will be for play station control & PC* (I have the Xbox control in it; it works with all PC’s).
We will start with Passive mode.
Configuration:
Joystick 1: Characters movement
L3: Sprint
Joystick2: Head movement (Invert or not)
R3: First Person View
Up/down/Left/Right Pad (UDLRp): Up pad: target Only Party member following by character name in screen set. Down pad: All Enemies, starting by the nears one in screen view. Left/Right pad: target all. (This is for passive mode and active* (* UDLRp only for menu or target function, I disagree in the video for Functions in battle, Sorry).
X (Blue) or A (green) Button: Select/interact with Objects activation/NPC Conversations
Square (Pink) or X(Blue): Action/Passive mode
Triangle (Green) or Y (Yellow): Jump
Circle (Red) or B (Red): Unselect Target
The fallowing is attached to Macros set...
L1 (Alt1 Left): None attacking Magic’s or Actions (X, Square, Triangle, Circle...)
L2 (CTRL1 Left): Wave, Bow...all movements for Social... (X, Square, Triangle, Circle...)
R1 (Alt1 Right): 2 Set Non Attacking Magic’s or Actions (X, Square, Triangle, Circle...)
R2 (CTRL1 Right): 2 Set Wave, Bow...all movements for Social... (X, Square, Triangle, Circle...)
Start Button: Menu
Select Button: Map
Action Mode: Weapon in Hand
Joystick’s in same configuration...
Up/down/Left/Right Pad (UDLRp): some functions, except when pressing triangle button Open Macros set (CTRL/ALT) to choose from set 1, 2, 3, by Pressing L1 or L2 you will choose CTRL or ALT.... Press triangle to close it or X to Use an action.
X (Blue) or A(green) Button: Lock Target/ attack
Square (Pink) or X(Blue): Action/Passive mode
Triangle (Green) or Y (Yellow): Macros Selection Menu (CTRL/ALT) 1, 2, 3....
Circle (Red) or B (Red): Unselect/Unlocking Target/ Stop Attacking
The fallowing is attached to Macros set...
L1 (Alt1 Left): None attacking Magic’s or Actions (X, Square, Triangle, Circle...)
L2 (CTRL1 Left): Will Use all Weapon skills or attacking Magic’s set in macros (X, Square, Triangle, Circle...)
R1 (Alt1 Right): 2 Set Non Attacking Magic’s or Actions (X, Square, Triangle, Circle...)
R2 (CTRL1 Right): Will Use all Weapon skills or attacking Magic’s set in macros (X, Square, Triangle, Circle...)
Start Button: Menu
Select Button: Map
Peewee that was long I hope I make sense out of it. It works excellent and this will allow you to have the same macros set up, but I will explain a little.
Macros set:
L1 (ALT Left): Macro1=Square...
Macro2=Triangle...
Macro3=X...
Macro4=Circle...
L2(ALT Right): Macro5= Square...
Macro6=Triangle...
Macro7=X...
Macro8= Circle....
For CTRL: it will be the same... This will cover all 8 macros set. and u don’t need to use (UDLRp) for any action and it has been working well good because it is a set most games use... or configurations I have been using for most games.
Any way I hope FF team have time to read my little* comment hehehe.
For any further enquiries please sent me an email : bruno_sequeira@hotmail.co.uk
OH! I hope I didn’t forget any function, but you guys will be ok.
I have applied for Beta... but unfortunately I forgot to do the survey...
But I will wait ...
I see you all soon
Have fun
The ps3 version has some framerate issues but if it's only 75% optimized and it already looks way better then XIII both in scope of the map and in world detail I can only expect good things when the game finally releases.
What do you mean about "rendered locally" the benchmark? The PC will always be able to outperform the PS3.
There's actually a 3rd video out there that Ben didn't post that you can watch from the official ARR website, this is the youtube link for it:
http://www.youtube.com/watch?feature=player_embedded&v=f0CPRyV7yNw
Its annoying that the only video with PS3 gameplay on it doesn't have a 1080p version, but you can clearly see how the PC segments of the video are a lot better looking. The PS3 version has a very notable hit to the frame rate and the lower resolution is definitely noticeable. Both XIII and XIII-2 look better than ARR based on this video.
Still, my laptop could only get 2900ish on the benchmark on medium settings, so its very likely that the PS3 version will look better than my laptop so I'll be playing on that.
After watching the exploration video through to the end a little mystery from the original version of FFXIV looks to be resolved - Ul'dah's legendary long-lost 'twin' city Sil'dih is shown as the 'Sil'dih Excavation Site' in that video - why do I get the feeling that's going to be a high-level raid dungeon?
Anyway, this is looking awesome. :D
I'm pleasantly surprised, though, to see expansive areas and a lot of throwbacks to previous FF games (the coeurls, the malboros, the dragon knight, ...) because SE's last decisions made me thought next gen gamers appreciated more long corridors and a complete departure from FF staples.