In the past couple of weeks in Tales from the Front, we’ve talked a bit about the importance of the campaign map – and how it means that the whole war is player-generated and therefore impossible to predict.
We’ve also described some of our in-game exploits, which have been both exhilarating and at times hilariously inept. I’ve even been asked if we’re faking the stories, trying to set up the action we’re describing or merging the action from a number of battles.
I’m happy to say that the answer to all three of those points is no – we’re not. It’s a part of the fun of Heroes & Generals that because of the way the game works, the options are pretty much unlimited. The maps are big enough, and offer variety in terrain, cover and approach, that even after dozens and dozens of battles you’re not likely to have experienced anything like the same battle twice…
But enough of that – on with the action. This week, I decided to go with something a little different. Over the past week or so I’ve been saving up my credits from battles to open up another character slot, and buy a Recon character. This means having a choice of two soldiers to fight with – my more experienced Infantry character (that I’ve accumulated some decent skills with), or my new Recon character, who’s green as grass… but carries a scoped sniper rifle. /excited.
The map we played this time was focused around a factory complex, and we were trying to defend it from a German assault. The first step on this map was to get a foothold in the industrial stronghold, which we duly achieved, before racing on to try and nip the attack in the bud.
It didn’t work out that way… and we were pushed back to the factory pretty quickly. On this map the assaulting team need to capture both factory spawn points, and that almost happened in the first five minutes – but we dug in and held onto one of them… there ensued a gritty game of tug-of-war as both sides battled for supremacy.
No hilarious tales about Ben riding bikes into trees this time, as he actually did pretty well – even earning his Stealth Capture ribbon at one point.
As for me, spending a lot of time looking down the scoped sights yielded good rewards, particularly once I’d managed to find a decent rooftop vantage point, and I finished second in the team honours list, with 19 kills.
While it’s my infantry character that’s my main investment of time so far, the first foray with my recon guy felt like a lot of fun – and a different type of gameplay. It cost a fair few credits to unlock that second character slot, but so far so good…
You can check out Heroes & Generals for yourself by bagging yourself a beta key. Jump in, and tell us about your exploits!